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HUASHAN STUDIO
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STORIES
Screenplays, narratives and worlds.这里收录我写下的电影剧本、故事与世界。它们有的已经完整,有的仍在生长;以下是一些正在发生的名字。
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ABOUT
Huashan Studio and the story behind the mountain.中文 / ZH
嗨,欢迎来到 HUASHAN STUDIO。
我是 Ericz,一名导演、开发者和老师。我们拍电影,也做游戏。
剧本、分镜、光线与代码,对我而言,是进入同一件事的不同入口:把一个尚不存在的世界,做成可以让人走进去的地方。
近几年,AI 工具撬动了整条创作链路——从概念图到成片,从原型到上线。但工具终究只是工具。真正决定一部作品的,仍然是取舍、节奏,以及你愿意为一个镜头等待多久。
我们的作品沿着两条路径展开。一条是影像:原创长片项目《偃》——一个发生在 1541 年双屿港的故事,也是一个游戏 IP 的前传;此外,还有一系列动画实验短片。另一条是游戏与产品:独立游戏,以及工具类应用。
工作室里还有两只猫,负责监工和破坏。^^
ENGLISH / EN
Hi, welcome to HUASHAN STUDIO.
I’m Ericz—a director, developer, and educator. We make films. We also make games.
Scripts, storyboards, light, and code are, to me, different ways into the same thing: taking a world that does not yet exist and making it somewhere people can enter.
In recent years, AI tools have reshaped the entire creative pipeline—from concept art to final frame, from prototype to launch. But tools remain tools. What shapes a work is still the choices, the rhythm, and how long you are willing to wait for a single shot.
Our work unfolds along two paths. One is moving image: our original feature project YAN, set in Shuangyu Port in 1541 and serving as a prequel to a larger game IP, alongside a series of animated experiments. The other is games and products: independent games and utility apps.
Two cats also share the studio. They oversee production and specialize in destruction. ^^
IN-HOUSE / 01
监工 / SUPERVISION




Quality control, timing, and keyboard access.
IN-HOUSE / 02
破坏 / DESTRUCTION




Interruptions, unauthorized edits, and unexpected approvals.






